Devlog – File Flipper (Jam Week)



Day 1 - Chaos Brainstorming
We spent the whole first day just throwing ideas at the wall. For a while we had no clue what kind of “one room” game we wanted to make… until the stupidly funny concept hit us: a college student deleting his “homework” files before the FBI arrives. Once that landed, everything else clicked. We drafted the premise, the vibe, and a rough list of puzzle ideas to build around the file-deletion mechanic.
Day 2 – Building the Room
Second day was all about getting the actual space ready in Godot. We built the dorm room layout, placed the main furniture, and set up the computer that acts as the main hub. Also started outlining each puzzle so we’d know where everything fits.
Day 3 – Puzzle Work + Asset Hunt
More puzzle design today. Started developing the logic for each of the 5 puzzle files and how the player interacts with them. We also went hunting for free assets—sprites, props, UI bits, anything that could save time. Progress felt really good today; things finally started looking like a game instead of an empty room.
Day 4–6 – Connecting Everything
These days were dedicated to finishing the puzzles, placing them properly in the room, and making sure all the interactions line up. The room now reacts the way we want, the clues are in place, and the puzzles are playable. Basically, the whole core loop is taking shape now.
Day 7 – Menu Madness
Today was all about the main menu and overall presentation. We worked on the layout, the buttons, the title screen vibe, and making sure everything feels cohesive with the game’s theme. We also add music and sound effects to make the game more lively.
Day 8 – Programmer Recovery Day
Our programmer needed a well-earned break today, so development paused. Honestly, kinda needed the breather ourselves. Back to grinding tomorrow.
Day 9 - Playtesting and rebalance the game
With the main game nearly finished, we ran a playtest with friends and family. Everything seemed smooth except Puzzle 4, everyone found it too hard because it had no hint, while the others were relatively easy. We ended up reworking Puzzle 1 and Puzzle 3 first by adding some misdirection, adjusted interactions, and cleaned up the detection area for Puzzle 3. Then we focused on Puzzle 4. This one was tricky, it’s supposed to be the hardest puzzle, but we didn’t want players getting stuck forever. So we aimed for a middle ground, we added a hint, revealed a few letters, but also threw in some fake word combinations to keep the challenge alive. Unfortunately, the programmer fell sick again, so we couldn’t run a proper second playtest after the rework.
Day 10 - Final day
Time was running out, so we wrapped everything and prepared our final build. During one last self-playtest, we found a bug in Puzzle 4. Luckily, the programmer was feeling slightly better and managed to fix it before the deadline. After that, we uploaded the build and tested it directly on the itch.io web player. Gameplay was smooth, but we discovered a viewport scaling issue. We tried to fix it, but with the clock ticking down there wasn’t enough time. In the end, we kept the current resolution and added a note advising players to reduce the browser size or use fullscreen mode.
With that done, we took our screenshots, polished the page, and posted our first devlog.
Files
File Flipper
A frantic puzzle game where you race to delete every suspicious file on your PC before the FBI reaches your dorm room.

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